A Student Symposium on Critical AI Studies in Canada Organizers include Meaghan Wester, Sophie Toupin, Jonathan Roberge, Fenwick McKelvey, Maurice Jones, Nick Gertler and Guillaume Dandurand June 16 from 1pm to 4:30pm and June 17 10am to 3:30pm Online and in person at Milieux Institute EV Building, 1515 Saint-Catherine St WMontreal Quebec About UsWe are… Continue reading Hype, Hyper or Over-hyped
Category: Projects
Below are a list of some of our happenings, research outputs, and other activities.
Imagining an AI Commons
On 6 December 2019, scholars from Canada, the United States and the United Kingdom gathered to imagine an AI commons. The collaborative workshop to develop a commons-based vision for the future of AI as an intervention to understand transformations in citizen engagement as part of a larger research project to explore practices of citizenship in… Continue reading Imagining an AI Commons
AI Stack Workshop
In December 2021, our research team gathered for a collaborative workshop to theorize AI’s regulatory uptake in Canada, drawing on situational analysis. We selected four topics as probes to shed light on what we designated the “AI stack”: 1) the use of AI in data centres, 2) Canadian AI suppliers and AI powered botnets, 3)… Continue reading AI Stack Workshop
Lizards & Lies
Lizards and Lies is a board game designed to provoke discussion of the spread of conspiracy theories on social media networks. This serious game translates theory and discourse around the proliferation of conspiracy into gameplay. Players participate as either spreaders (Conspiracy Theorists and Edgelords) or stoppers (Content Moderators and Digital Literacy Educators) to save or… Continue reading Lizards & Lies
Siliconned
Siliconned is an easy-to-play party game designed for 3-8 players where you use creative naming and writing skills to bamboozle your friends and convince them your fake company is realer than the real thing. Using the names and sales pitches of existing start-ups, the game introduces players to the jargon-heavy and orthographically eccentric discursive culture… Continue reading Siliconned
dialogical_net
Collaborators: Ceyda Yolgormez, Tony Higuchi with Cyrus LK “dialogical_net” is an immersive Role Playing Game experience where three players (one bot and two humans) perform the role of machines in a network that is about to be exterminated by a viral outbreak. The players, in dialogue with the conversational agent, face existential questions in the… Continue reading dialogical_net
PICT.IO
Collaborators: Julia Salles, Luciano Frizzera & Julia Zamboni Play online: http://gamepictio.com PICT. IO is a collaborative game for humans and machines based on the popular drawing game Pictionary. This game builds on Google’s’ experiment Quick, Draw, which uses a neural network to guess what you are drawing. In this game, each team is composed of… Continue reading PICT.IO