Checking Twitter’s Vibe And Speculative Sonic Futures With Vibebot Rowena Chodhowski, Maurice Jones, and Leona Nikolić In the 1930s, music was introduced into elevators in an effort to reduce passenger discomfort and fear as these apparatus were quite hazardous and unpredictable at the time. This music was not designed as an object for active listening,… Continue reading No Tweets, Just Vibes
Category: Projects
Below are a list of some of our happenings, research outputs, and other activities.
[Art]ificial Intelligence
Authenticity and Audience Reactions to Stylistic Mimicry Using Stable Diffusion Ozgem Elif Acar, Hannah Jamet-Lange, Margaret Johnston, Peter Morgan, Sophie Ogilvie-Hanson Generative artificial intelligence tools have developed rapidly. Pour project start just as text-to-image generation software was becoming increasingly popular and readily available through programs such as Stability AI’s Stable Diffusion, Open AI’s DALL-E, and… Continue reading [Art]ificial Intelligence
Artificial Broadcast
Follow Alex, Aviva and Beatrice as they venture into the daunting world of A.I. in order to shed light on the intersection of artificial intelligence, journalism and bias. In an effort to explore algorithmic auditing and AI in more depth, our team created a three-part podcast series that delves into the research-creation process of algorithmic… Continue reading Artificial Broadcast
MUTEK Fest-Forward: Imagining Future Festivals
During MUTEK Forum 8th edition in Montreal, our team convened members of the public, policy makers, industry professionals, and artists to speculate on the transforming role of the festival as a sociopolitical actor. Here we want to share our approach that takes as points of departure the Digital Democracy Workshop Kit on speculative design and… Continue reading MUTEK Fest-Forward: Imagining Future Festivals
Machine Ménagerie
by Joseph Thibodeau Machine Ménagerie is an installation comprising a collection of small autonomous robots living together in a transparent enclosure. Ranging in shape and sophistication, these artificial creatures have no “function”. They spend their time entangled in a mesh of interactions with each other and the environment, much as we do. They are embodiments… Continue reading Machine Ménagerie
Hype, Hyper or Over-hyped
A Student Symposium on Critical AI Studies in Canada Organizers include Meaghan Wester, Sophie Toupin, Jonathan Roberge, Fenwick McKelvey, Maurice Jones, Nick Gertler and Guillaume Dandurand June 16 from 1pm to 4:30pm and June 17 10am to 3:30pm Online and in person at Milieux Institute EV Building, 1515 Saint-Catherine St WMontreal Quebec About UsWe are… Continue reading Hype, Hyper or Over-hyped
Imagining an AI Commons
On 6 December 2019, scholars from Canada, the United States and the United Kingdom gathered to imagine an AI commons. The collaborative workshop to develop a commons-based vision for the future of AI as an intervention to understand transformations in citizen engagement as part of a larger research project to explore practices of citizenship in… Continue reading Imagining an AI Commons
AI Stack Workshop
In December 2021, our research team gathered for a collaborative workshop to theorize AI’s regulatory uptake in Canada, drawing on situational analysis. We selected four topics as probes to shed light on what we designated the “AI stack”: 1) the use of AI in data centres, 2) Canadian AI suppliers and AI powered botnets, 3)… Continue reading AI Stack Workshop
Lizards & Lies
Lizards and Lies is a board game designed to provoke discussion of the spread of conspiracy theories on social media networks. This serious game translates theory and discourse around the proliferation of conspiracy into gameplay. Players participate as either spreaders (Conspiracy Theorists and Edgelords) or stoppers (Content Moderators and Digital Literacy Educators) to save or… Continue reading Lizards & Lies
Siliconned
Siliconned is an easy-to-play party game designed for 3-8 players where you use creative naming and writing skills to bamboozle your friends and convince them your fake company is realer than the real thing. Using the names and sales pitches of existing start-ups, the game introduces players to the jargon-heavy and orthographically eccentric discursive culture… Continue reading Siliconned
